4.6 (664) · $ 6.50 · In stock
Is there any way to move vertices of one object towards the surface of another and in doing so having the seam between the two disappear visually due to the overlapping area having a similar enough tangent? Like moving the “tool area” vertices of object a along their normals (or screenspace depth perhaps) and do a ray/triangle intersection with object b. Use case being my tablet sucks and so I’d like to have for example eyelids as a higher poly separate object than the rest of the head, withou
Unconnected topology in different colors in wireframe - Feature Request - Nomad Sculpt
Mask Extract - Feature Request - Nomad Sculpt
How do i simple merge (1.76) - Tips, Tutorials and Help - Nomad Sculpt
Unreal Engine 5.1 Release Notes
Help, total noob and messy geometries! - Bug Report - Nomad Sculpt
Smooth brush removing geometry? - Lounge - Nomad Sculpt
Fix Gaps From Voxel Merge, 22 seconds
Transforming multiple individual objects at the same time - Tips, Tutorials and Help - Nomad Sculpt
Fix Gaps From Voxel Merge, 22 seconds