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Smooth Meshes on Unity3D (Mesh Subdivide), by Italo Lelis

4.8 (571) · $ 18.50 · In stock

Graphical interfaces on computers work by discretizing an environment. For example, when you see a circle on your screen, it’s shaped by showing a finitude of dots (pixels) tangent to the circle. As…

Smooth Meshes on Unity3D (Mesh Subdivide), by Italo Lelis

LearnSnake: Teaching an AI to play Snake using Reinforcement Learning (Q-Learning), by Italo Lelis

Italo Lelis - Software Developer

Smooth Meshes on Unity3D (Mesh Subdivide), by Italo Lelis

Italo Lelis - Software Developer

Italo Lelis - Software Developer

Smooth Meshes on Unity3D (Mesh Subdivide), by Italo Lelis

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