4.8 (481) · $ 17.00 · In stock
Hello, I have an issue with shadows on movable meshes with the option “Cast Shadow” disabled. I’ve set up the following scene: The ground and wall are static meshes, while the white wall box on the left is a movable mesh. I’ve been changing the mobility and Cast Shadow settings in the static mesh actors (the 12 white boxes in image). My issue is that I want to have a movable mesh and disable cast shadow on it, but I still want the mesh to receive shadows from static meshes. Is this possible
Tip to manipulate shadows with the light path node - Tutorials, Tips and Tricks - Blender Artists Community
Lightmass: Disable Self Shadowing on Static Meshes? - Rendering - Epic Developer Community Forums
How to prevent shadows from appearing *on* objects - Building Support - Developer Forum
Blender 2.8 Tutorial: Disable Shadows for an object - Eevee and Cycles
Shadows - My Shadows do not show in the Editor view or Game View. – Unity
i.ytimg.com/vi/hBb0mJWufms/maxresdefault.jpg
Unreal Engine Tip: Shadow Pass Switch
Question - Disable shadows on a Lit object - Unity Forum
Shader that dos not cast shadow (Blender 2.91 Cycles) - Materials and Textures - Blender Artists Community
Disable receive shadows in an object from another object? : r/Maya
3D lights and shadows — Godot Engine (stable) documentation in English
Enabling cast shadow on meshes makes frustum culling less efficient - Questions - three.js forum
How to cast shadows on movable objects? - Rendering - Epic Developer Community Forums
2D lights and shadows — Godot Engine (stable) documentation in English
Movable Objects Not Receiving Shadows From Stationary Light - Rendering - Epic Developer Community Forums