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Transparent base_color_texture with AlphaMode::Mask should make

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In the following scene, a simple mesh is constructed from a basic plane mesh: commands .spawn_bundle(PbrBundle { mesh: meshes.add(Mesh::from(shape::Plane { size: 1.0 })), material: materials.add(StandardMaterial { base_color_texture: Som

Unlit materials don't seem to respect AlphaMode::Mask · Issue

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