Micro-meshes (๐-meshes) are a new structured graphics primitive supporting a large increase in geometric fidelity without commensurate memory and run-time processing costs, consisting of a base mesh enriched by a displacement map. A new generation of GPUs support this structure with native hardware ๐-mesh ray-tracing, which leverages a self-bounding, compressed displacement mapping scheme to achieve these efficiencies.
Micro-Mesh Construction
Micromesh โ Atlas 1
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Micro-Mesh Construction